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Core java part - II
Course Duration:

15.multi-three programming

  • Introduction
  • Thread life cycle (thread states)
  • Thread prioties
  • Synchronization
  • Messaging
  • The thread class and the runnable interface
  • The main thread
  • Creating a thread
  • Imposing some ordering by using is alive() and () methods
  • Thread priotities
  • Synchronization
  • Inter-thread communication
  • Deadlock
  • Suspending resuming and stopping threads in java1.1 and earlier
  • Suspending resuming and stopping threade in java2

16.The collections framework

  • Collections overview
  • The collection interfeces
  • The cpollection classes working with maps
  • Map interfaces
  • The map classes
  • The legacy classes and interfaces.

17.input/output in java

  • Streams
  • Byte streams and character streams
  • Overview of byte stream class
  • Overview of character streams
  • Working with files
  • The byte array input stream
  • The filtered byte streams buffered byte
  • Sequence byte stream
  • Handling primitive data types using byte streams
  • Print stream
  • Character streams for reading?writing from/to a file
  •  character arrary reader stream
  • The character array writer class
  • Buffered character streams
  • The print writer class
  • Pre-defined streams
  • Input stream reader
  • Outputstream reader
  • Reding console input
  • Writing console output
  • Serialization
  • Pipedinputstream and piped output stream
  • Piped reader and piped writer
 

18.APPLET

  • Introduction
  • Applt architecture
  • Writing an applet
  • Executing an applet
  • Applet lifecycle methods
  • Dyamic applet
  • Using the status window
  • The HTML”s applet tag
  • Getting document base and codebase
  • Applet context and show document()

19.Abtract windows toolkit (AWT)fundamentals

  • Introduction
  • Components
  • Containers
  • Layout managers

20.AWT components

  • Introduction
  • Event hierarchy
  • Java.aawt.event package
  • Event listener interfaces
  • Handling action
  • Handling window events
  • Adapters
  • The input event class
  • The mouseevent class
  • Handling mouse events
  • The action events class
  • Handling multiple action commands
  • Handling key events
  • Handling focus events
 

22.painting in AWT

  • Introduction
  • Paint()method and graphics context
  • Operation supported by the graphics class(selecting a color,selecting a font,drawing and filling,clipping)GUI thread and painting,smooth animation

23.AWT applications

  • Calculator application
  • Notepad application
  • Catch application
  • Painting application
 
 
 
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